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Devlog
Weekly Devlog 6: Design
December 04, 2022
by
Foundedshark29
1. The main objective of last week was to evaluate the scope of the game and determine if we needed to cut out some content due to time constraints. 2. In this area, we agreed to cut some content away...
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Weekly Devlog 3-5: Design
November 23, 2022
by
Foundedshark29
1. Our team goals throughout the weeks have been to figure out what concepts should take priority in designing, in which we've decided to focus on implementing the combat via code. The controls remain...
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Weekly Devlog 3-5: Art
November 23, 2022
by
Foundedshark29
1. Starting from week 3, the team's goals from the previous week were to improve upon the overall map and give focus to the sprite's animations, and work has continued up until week 5. 2. While sprite...
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Weekly Devlog 3:Code
November 16, 2022
by
Universe2411
In the previous Weekly Devlog, the goal was to further polish the gameplay components and see what we need. A work in progress. 1. Team Goal for the past week is to fix up on the combat system and see...
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Weekly Devlog 2:Art
November 09, 2022
by
Universe2411
1. Team Goal for the past week is to create new art material for the game, which was floor layout. 2. Goals that were accomplished were creating different pixel png and have them be different componen...
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Weekly Devlog 2:Code
November 09, 2022
by
Universe2411
1. Team Goal for the past week is to iron out the ideas from the macro sheet and implemented them in the build. 2. Goals that were accomplished were taking the feedback and see what can be fixed. 3. W...
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Weekly Devlog 2: Design
November 02, 2022
by
Foundedshark29
1. The team's goals for the past week were to finalize our game concept via mechanics. 2. In my area, we've finalized the majority of the idea of the concepts. 3. The goal for next week is to fill out...
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Weekly Devlog 1:Code
October 26, 2022
by
Universe2411
1. Team Goal for the past week is to flesh out the ideas on mechanics and features that can be implemented for our game. 2. Goals that were accomplished were taking the feedback and organizing it for...
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Weekly Devlog 1: Design
October 26, 2022
by
Foundedshark29
1. The team goals for the past week were to get a clear idea of what type of game we wanted, and a visual for a concept. 2. We've completely accomplished the goal of having an idea and received feedba...
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Weekly Devlog 1: Art
October 26, 2022
by
Foundedshark29
1. The team goals in the past week were to create designs for the weapons and their animations. 2, The goal was accomplished but not fully, as we were missing 2 attack animations for conceptualization...
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