Weekly Devlog 3-5: Art
1. Starting from week 3, the team's goals from the previous week were to improve upon the overall map and give focus to the sprite's animations, and work has continued up until week 5.
2. While sprites for the map itself still need to be improved, we've decided to create a different possible variation for all weapons, each with similar animations to its original.
3. As for next week, the goal will be implementing animations for movement and continue working on sprites for editing the map.
4. As an individual, I've helped create the sprites and point the direction towards what they should look like and how the animations of the sprites should be. I've also helped create sprite sheets for each of them.
5. Next week, I'll help point the direction towards what the map should look like and seek for feedback within my party.
6. What I'll need to learn is what makes good sprites for an overall map.
Lumris
Survival of a lifetime.
More posts
- Weekly Devlog 6: DesignDec 04, 2022
- Weekly Devlog 3-5: DesignNov 23, 2022
- Weekly Devlog 3:CodeNov 16, 2022
- Weekly Devlog 2:ArtNov 09, 2022
- Weekly Devlog 2:CodeNov 09, 2022
- Weekly Devlog 2: DesignNov 02, 2022
- Weekly Devlog 1:CodeOct 26, 2022
- Weekly Devlog 1: DesignOct 26, 2022
- Weekly Devlog 1: ArtOct 26, 2022
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