Weekly Devlog 1: Art
1. The team goals in the past week were to create designs for the weapons and their animations.
2, The goal was accomplished but not fully, as we were missing 2 attack animations for conceptualization, and 3 other unique animations.
3. The team's goals for next week is to take in the feedback received and finish the rest of the attack animations.
4. As an individual, what I accomplished was getting all of the art set up, so we have a 1.0 Version as a foundation for what we're trying to go for however it isn't final.
5. What I'll have to accomplish to stay on time is designing all of the other animations for our prototype.
6. What I'll need to learn is more pixel art techniques, more practice putting mental images on Piskel, and overall better time management.
7. Attached are spite animations currently, with more to come next log.
Lumris
Survival of a lifetime.
More posts
- Weekly Devlog 6: DesignDec 04, 2022
- Weekly Devlog 3-5: DesignNov 23, 2022
- Weekly Devlog 3-5: ArtNov 23, 2022
- Weekly Devlog 3:CodeNov 16, 2022
- Weekly Devlog 2:ArtNov 09, 2022
- Weekly Devlog 2:CodeNov 09, 2022
- Weekly Devlog 2: DesignNov 02, 2022
- Weekly Devlog 1:CodeOct 26, 2022
- Weekly Devlog 1: DesignOct 26, 2022
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