Weekly Devlog 3-5: Design
1. Our team goals throughout the weeks have been to figure out what concepts should take priority in designing, in which we've decided to focus on implementing the combat via code. The controls remain the same being the player being able to switch between different elements and every element being strong, weak, or neutral against the other. The main focus will still be an auto-attack based game.
2. Conceptualization is completed for the base level of gameplay, and we have a clear image of how we want the game to be in terms of its mechanics. However, implementing all of the mechanics prove to be quite time consuming, which will lead into the following update.
3. The team's goals for next week will be to access the scope of the game and figure out if we've over scoped or feel as though we're in the right spot. Currently, we have a lot planned but not enough currently implemented to meet the criteria of the original design within the time frame we're given. Although, this is to be evaluated in the coming week as we meet up as a team to discuss.
4, 5, and 6: Personally, what I've mainly accomplished these past weeks has mainly assisting in art and giving insight towards the design of our in-game map. As an individual, what I'll have to do next week is evaluate where we are with the project and either cut or find ways to continue contributing to the project, and this is what we'll have to learn for the coming week.
Lumris
Survival of a lifetime.
More posts
- Weekly Devlog 6: DesignDec 04, 2022
- Weekly Devlog 3-5: ArtNov 23, 2022
- Weekly Devlog 3:CodeNov 16, 2022
- Weekly Devlog 2:ArtNov 09, 2022
- Weekly Devlog 2:CodeNov 09, 2022
- Weekly Devlog 2: DesignNov 02, 2022
- Weekly Devlog 1:CodeOct 26, 2022
- Weekly Devlog 1: DesignOct 26, 2022
- Weekly Devlog 1: ArtOct 26, 2022
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