Weekly Devlog 1: Design
1. The team goals for the past week were to get a clear idea of what type of game we wanted, and a visual for a concept.
2. We've completely accomplished the goal of having an idea and received feedback as well as have a clear understanding for the game.
3. The team's goals for next week is to implement feedback received of our analog prototype.
4. What I accomplished is setting the foundation for the look and feel prototype.
5. What I'll do to stay on time next week is edit our Miro board, our look and feel prototype, to match the feedback we've acquired.
6. What I'll need to learn is how to best implement these ideas, i'll look into inspiration or pre-existing sources to figure out how to best work the ideas.
7. Attacked is a screenshot of our Miro board
Lumris
Survival of a lifetime.
More posts
- Weekly Devlog 6: DesignDec 04, 2022
- Weekly Devlog 3-5: DesignNov 23, 2022
- Weekly Devlog 3-5: ArtNov 23, 2022
- Weekly Devlog 3:CodeNov 16, 2022
- Weekly Devlog 2:ArtNov 09, 2022
- Weekly Devlog 2:CodeNov 09, 2022
- Weekly Devlog 2: DesignNov 02, 2022
- Weekly Devlog 1:CodeOct 26, 2022
- Weekly Devlog 1: ArtOct 26, 2022
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